

Against that opponent you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class for 1 minute. Bigby’s Crushing Hand: Large hand provides cover, pushes, or crushes your foes.Otiluke’s Telekinetic Sphere: As Otiluke’s resilient sphere, but you move sphere telekinetically.Forcecage: Cube or cage of force imprisons all inside.Repulsion: Creatures can’t approach you.Wall of Force: Wall is immune to damage.Otiluke’s Resilient Sphere: Force globe protects but traps one subject.Blast of Force: Ray deals 1d6 damage/two caster levels (max 5d6).Magic Missile: 1d4+1 damage +1 missile per two levels above 1st (max 5).Mage Armor: Gives subject +4 armor bonus.This granted power is considered a supernatural ability. Granted Powers: By manipulating cosmic forces of inertia and force, once per day the cleric can reroll any damage roll (for a weapon, a spell, or an ability) and take the better of the two rolls. Despoil: Kills plants and damages objects in 100-ft./level radius.

Befoul: Turns large amount of water poisonous.


Feeblemind: Subject’s Int and Cha drop to 1.Contagion: Infects subject with chosen disease.Blindness/Deafness: Makes subject blinded or deafened.Doom: One subject takes a –2 penalty on attack rolls, damage rolls, saves, and checks.Granted Powers: Once per day, you can attack an object and ignore its hardness. 9th LEVELĭespoil: Kills plants, damages objects in 100-ft. 8th LEVELīefoul: Large amount of water becomes poisonous.īrain Spider: Eavesdrop on thoughts of up to eight other creatures. 4th LEVELĭamning Darkness: Darkness deals either 2d6 or 1d6 damage per round. Invoke the Cerulean Sign: Aberrations become sickened, nauseated, dazed, or stunned. CLERIC SPELLS 2nd LEVELĭarkbolt: Deals 1d8 damage/2 levels and stuns 1 round.ĭetect Aberration: Detect the presence of aberrations.
